TIRO 1d100  TIPOLOGIA DI OGGETTO MAGICO
1-3 AMULETI MAGICI  (3%)
4-8 ANELLI INCANTATI  (5%)
9-20 ARMI MAGICHE  (12%)
21-25 BACCHETTE  (5%)
26-27 CONTENITORI  (2%)
28-39 CORAZZE E SCUDI  (12%)
40-42 ELMI E COPRICAPO  (3%)
43-44 GEMME E PIETRE  (2%)
45-47 GIOIELLI E MONILI  (3%)
48-50 LIBRI MAGICI  (3%)
51-53 MANTELLI E VESTI  (3%)
54-59 OGGETTI COMUNI  (6%)
60-64 OGGETTI PECULIARI  (5%)
65-68 OLI MAGICI  (4%)
69-78 PERGAMENE  (10%)
79-82 POLVERI MAGICHE  (4%)
83-92 POZIONI MAGICHE  (10%)
93-97 STIVALI, GUANTI E CINTURE  (5%)
98-100 VERGHE E STAFFE (3%)

Importante: Per ogni incantamento presente sull'oggetto (minore o maggiore) si verifichi se č comparsa anche una peculiaritā magica (magical quirk)[link].
Si noti che
sulle pergamene magiche (ad eccezione delle pergamene incantate), sulle pozioni, sulle polveri magiche e su tutti gli altri oggetti magici ad uso singolo non possono apparire Magical Quirks. Parimenti non possono apparire Magical Quirks sugli oggetti magici aventi origine divina (ossia su quelli creati dai Sacerdoti). 

Determinare la potenza di un oggetto magico minore: verificare 5% presenza di una maledizione

Questo tiro deve essere modificato dal livello della zona di missione nel quale l'arma č stata ritrovato applicando il bonus previsto dalla tabella sottostante al tiro del d100:
- Zona
I
livello:
(1-90) Least Minor Enchantment
(91-100) Lesser Minor Enchantment

- Zona II livello:
(1-80) Least Minor Enchantment
(81-100) Lesser Minor Enchantment

- Zona III livello:
(1-70) Least Minor Enchantment
(71-90) Lesser Minor Enchantment
(91-100) Minor Minor Enchantment

- Zona IV livello:
(1-55) Least Minor Enchantment
(56-80) Lesser Minor Enchantment
(81-95) Minor Minor Enchantment
(96-100) Superior Minor Enchantment

- Zona V livello:
(1-45) Least Minor Enchantment [45]
(46-72) Lesser Minor Enchantment [27]
(73-90) Minor Minor Enchantment [18]
(91-97) Superior Minor Enchantment [7]
(98-100) Greater Minor Enchantment [3] 

- Zona VI livello:

(1-43) Least Minor Enchantment [43]
(44-69) Lesser Minor Enchantment [26]
(70-88) Minor Minor Enchantment [19]
(89-96) Superior Minor Enchantment [8]
(97-100) Greater Minor Enchantment [4]

- Zona VII livello:

(1-41) Least Minor Enchantment [41]
(42-66) Lesser Minor Enchantment [25]
(67-86) Minor Minor Enchantment [20]
(87-95) Superior Minor Enchantment [9]
(96-100) Greater Minor Enchantment [5]

- Zona VIII livello:
(1-39) Least Minor Enchantment [39]
(40-64) Lesser Minor Enchantment [25]
(65-85) Minor Minor Enchantment [21]
(86-95) Superior Minor Enchantment [10]
(96-100) Greater Minor Enchantment
[5]
- Zona IX livello:
(1-37) Least Minor Enchantment [37]
(38-61) Lesser Minor Enchantment [24]
(62-83) Minor Minor Enchantment [22]
(84-94) Superior Minor Enchantment [11]
(95-100) Greater Minor Enchantment [6]

- Zona X livello:
(1-35) Least Minor Enchantment [35]
(36-58) Lesser Minor Enchantment [23]
(59-81) Minor Minor Enchantment [23]
(82-93) Superior Minor Enchantment [12]
(94-100) Greater Minor Enchantment [7]

- Zona XI livello:
(1-33) Least Minor Enchantment [33]
(34-56) Lesser Minor Enchantment [23]
(57-80) Minor Minor Enchantment [24]
(81-93) Superior Minor Enchantment [13]
(94-100) Greater Minor Enchantment [7]

- Zona XII livello:
(1-31) Least Minor Enchantment [31]
(32-53) Lesser Minor Enchantment [22]
(54-78) Minor Minor Enchantment [25]
(79-92) Superior Minor Enchantment [14]
(93-100) Greater Minor Enchantment [8]

- Zona XIII livello:
(1-29) Least Minor Enchantment [29]
(30-50) Lesser Minor Enchantment [21]
(51-76) Minor Minor Enchantment [26]
(77-91) Superior Minor Enchantment [15]
(92-100) Greater Minor Enchantment [9]
- Zona XIV livello:
(1-27) Least Minor Enchantment [27]
(28-48) Lesser Minor Enchantment [21]
(49-75) Minor Minor Enchantment [27]
(76-91) Superior Minor Enchantment [16]
(92-100) Greater Minor Enchantment [9]

- Zona XV livello:
(1-25) Least Minor Enchantment [25]
(26-45) Lesser Minor Enchantment [20]
(46-73) Minor Minor Enchantment [28]
(74-90) Superior Minor Enchantment [17]
(91-100) Greater Minor Enchantment [10]

TIRO 1d60 MINOR ENCHANTMENT (SELEZIONATO COME TALE IN MODO GENERICO)
1-20 Least Minor Enchantment
21-35 Lesser Minor Enchantment
36-47 Minor Enchantment
48-56 Superior Minor Enchantment
57-60 Greater Minor Enchantment
TIRO 1d20 MINOR ENCHANTMENT (SE RISULANTE DAL TIRO SULLA POTENZA DI UN COMMON MAGICAL ITEM)
1-8 Minor Enchantment
9-15 Superior Minor Enchantment
16-20 Greater Minor Enchantment
TIRO 1d20 MINOR ENCHANTMENT (SE RISULANTE DAL TIRO SULLA POTENZA DI UN RARE MAGICAL ITEM)
1-5 Superior Minor Enchantment
6-20 Greater Minor Enchantment

Determinare la potenza di un oggetto magico maggiore: verificare 5% presenza di una maledizione

TIRO 1d20 COMMON MAGICAL ITEM
1-11 MINOR ENCHANTMENT
12-18 LESSER ENCHANTMENT
19-20 SUPERIOR ENCHANTMENT
TIRO 1d20 RARE MAGICAL ITEM
1-4 MINOR ENCHANTMENT
5-12 LESSER ENCHANTMENT
13-16 SUPERIOR ENCHANTMENT
17-19 GREATER ENCHANTMENT
20 EXTREMELY RARE MAGICAL ITEM
TIRO 1d20 EXTREMELY RARE MAGICAL ITEM
1-4 LESSER ENCHANTMENT
5-10 SUPERIOR ENCHANTMENT
11-16 GREATER ENCHANTMENT
17-19 EXTRAORDINARY ENCHANTMENT
20 ARTEFATTO


 

POTENZA DELL'INCANTAMENTO

PUNTI ESPERIENZA

Minor Enchantment* da 75 a 375 punti esperienza
Lesser Enchantment da 500 a 999 punti esperienza
Superior Enchantment da 1000 a 1499 punti esperienza
Greater Enchantment da 1500 a 2999 punti esperienza
Extraordinary Enchantment da 3000 punti esperienza in poi

Se occorre determinare la fonte dell'incantamento si consulti la seguente tabella generale:

TIRO 1d20  TIPOLOGIA DI OGGETTO MAGICO
1-11 (1d100) 1-11 NATURA MAGICA - ABJURATION
1-11 (1d100) 12-23 NATURA MAGICA - ALTERATION
1-11 (1d100) 24-34 NATURA MAGICA - CHARM
1-11 (1d100) 35-45 NATURA MAGICA - CONJURATION/SUMMONING
1-11 (1d100) 46-56 NATURA MAGICA - DIVINATION
1-11 (1d100) 57-67 NATURA MAGICA - ENCHANTMENT
1-11 (1d100) 68-78 NATURA MAGICA - EVOCATION
1-11 (1d100) 79-89 NATURA MAGICA - ILLUSION
1-11 (1d100) 90-100 NATURA MAGICA - NECROMANCY
12-14 (1d12) 1-3 NATURA CLERICALE - FRATELLANZA DELLA LUCE - ARLINIR
12-14 (1d12) 4-6 NATURA CLERICALE - FRATELLANZA DELLA LUCE - BALILIA
12-14 (1d12) 7-9 NATURA CLERICALE - FRATELLANZA DELLA LUCE - LOKY
12-14 (1d12) 10-12 NATURA CLERICALE - FRATELLANZA DELLA LUCE - TANATOS
15-17  (1d12) 1-2 NATURA CLERICALE - DIVINITĀ NEUTRALI - ARGĀTIS
15-17 (1d12) 3-4 NATURA CLERICALE - DIVINITĀ NEUTRALI - ERAM
15-17  (1d12) 5-6 NATURA CLERICALE - DIVINITĀ NEUTRALI - FORZE DELLA NATURA
15-17  (1d12) 7-8 NATURA CLERICALE - DIVINITĀ NEUTRALI - SILVISK
15-17  (1d12) 9-10 NATURA CLERICALE - DIVINITĀ NEUTRALI - SRODAN
15-17  (1d12) 11-12 NATURA CLERICALE - DRUIDI
18-20  (1d20) 1-4 NATURA CLERICALE - FORZE OSCURE - AZATĀR
18-20 (1d20) 5-8 NATURA CLERICALE - FORZE OSCURE - BAZARĀK
18-20  (1d20) 9-12 NATURA CLERICALE - FORZE OSCURE - KALIAN
18-20  (1d20) 13-16 NATURA CLERICALE - FORZE OSCURE - KARAN
18-20  (1d20) 17-20 NATURA CLERICALE - FORZE OSCURE - IL SERPENTE

ZONA GEOGRAFICA SPECIFICA - TERRITORI ELFICI - FORESTA DI ARENDYL

TIRO 1d20  TIPOLOGIA DI OGGETTO MAGICO
1-11 (1d150) 1-24 NATURA MAGICA - ABJURATION
1-11 (1d150) 25-36 NATURA MAGICA - ALTERATION
1-11 (1d150) 37-57 NATURA MAGICA - CHARM
1-11 (1d150) 58-63 NATURA MAGICA - CONJURATION/SUMMONING
1-11 (1d150) 64-78 NATURA MAGICA - DIVINATION
1-11 (1d150) 79-105 NATURA MAGICA - ENCHANTMENT
1-11 (1d150) 106-132 NATURA MAGICA - EVOCATION
(1d66) 1-18 EVOCATION - AIR
(1d66) 19-30 EVOCATION - EARTH
(1d66) 31-39 EVOCATION - FIRE
(1d66) 40-66 EVOCATION - WATER
1-11 (1d150) 133-141 NATURA MAGICA - ILLUSION
1-11 (1d150) 142-150 NATURA MAGICA - NECROMANCY
12-15 (1-4) (1d69) 1-27 NATURA CLERICALE - FRATELLANZA DELLA LUCE - ARLINIR
12-15 (1-4) (1d69) 28-48 NATURA CLERICALE - FRATELLANZA DELLA LUCE - BALILIA
12-15 (1-4) (1d69) 49-60 NATURA CLERICALE - FRATELLANZA DELLA LUCE - LOKY
12-15 (1-4) (1d69) 61-69 NATURA CLERICALE - FRATELLANZA DELLA LUCE - TANATOS
16-18 (5-7) (1d108) 1-21 NATURA CLERICALE - DIVINITĀ NEUTRALI - ARGĀTIS
16-18 (5-7) (1d108) 22-27 NATURA CLERICALE - DIVINITĀ NEUTRALI - ERAM
16-18 (5-7) (1d108) 28-54 NATURA CLERICALE - DIVINITĀ NEUTRALI - FORZE DELLA NATURA
16-18 (5-7) (1d108) 55-57 NATURA CLERICALE - DIVINITĀ NEUTRALI - SILVISK
16-18 (5-7) (1d108) 58-81 NATURA CLERICALE - DIVINITĀ NEUTRALI - SRODAN
16-18 (5-7) (1d108) 82-108 NATURA CLERICALE - DRUIDI
19-20 (8-9) (1d72) 1-27 NATURA CLERICALE - FORZE OSCURE - AZATĀR
19-20 (8-9) (1d72) 28-39 NATURA CLERICALE - FORZE OSCURE - BAZARĀK
19-20 (8-9) (1d72) 40-45 NATURA CLERICALE - FORZE OSCURE - KALIAN
19-20 (8-9) (1d72) 46-69 NATURA CLERICALE - FORZE OSCURE - KARAN
19-20 (8-9) (1d72) 70-72 NATURA CLERICALE - FORZE OSCURE - IL SERPENTE

ZONA GEOGRAFICA SPECIFICA - NORDOR - COLLINE LIBERE DI FETCH:

TIRO 1d20  TIPOLOGIA DI OGGETTO MAGICO
1-10 (1d100) 1-6 NATURA MAGICA - ABJURATION
1-10 (1d100) 7-19 NATURA MAGICA - ALTERATION
1-10 (1d100) 20-24 NATURA MAGICA - CHARM
1-10 (1d100) 25-42 NATURA MAGICA - CONJURATION/SUMMONING
1-10 (1d100) 43-49 NATURA MAGICA - DIVINATION
1-10 (1d100) 50-70 NATURA MAGICA - ENCHANTMENT
1-10 (1d100) 71-77 NATURA MAGICA - EVOCATION
1-10 (1d100) 78-82 NATURA MAGICA - ILLUSION
1-10 (1d100) 83-100 NATURA MAGICA - NECROMANCY
11-12 (1d100) 1-9 NATURA CLERICALE - FRATELLANZA DELLA LUCE - ARLINIR
11-12 (1d100) 10-20 NATURA CLERICALE - FRATELLANZA DELLA LUCE - BALILIA
11-12 (1d100) 21-85 NATURA CLERICALE - FRATELLANZA DELLA LUCE - LOKY
11-12 (1d100) 86-100 NATURA CLERICALE - FRATELLANZA DELLA LUCE - TANATOS
13-15  (1d100) 1-25 NATURA CLERICALE - DIVINITĀ NEUTRALI - ARGĀTIS
13-15 (1d100) 26-35 NATURA CLERICALE - DIVINITĀ NEUTRALI - ERAM
13-15  (1d100) 36-65 NATURA CLERICALE - DIVINITĀ NEUTRALI - FORZE DELLA NATURA
13-15  (1d100) 66-70 NATURA CLERICALE - DIVINITĀ NEUTRALI - SILVISK
13-15  (1d100) 71-78 NATURA CLERICALE - DIVINITĀ NEUTRALI - SRODAN
13-15  (1d100) 79-100 NATURA CLERICALE - DRUIDI
16-20  (1d100) 1-30 NATURA CLERICALE - FORZE OSCURE - AZATĀR
16-20 (1d100) 31-55 NATURA CLERICALE - FORZE OSCURE - BAZARĀK
16-20  (1d100) 56-70 NATURA CLERICALE - FORZE OSCURE - KALIAN
16-20  (1d100) 71-90 NATURA CLERICALE - FORZE OSCURE - KARAN
16-20  (1d100) 91-100 NATURA CLERICALE - FORZE OSCURE - IL SERPENTE

TIRO 1d100 MINOR ENCHANTMENT
  Ring of Lesser Barrier of Force [Abjuration] (250 xp, 2000 gp)
  Ring of Minor Barrier of Force [Abjuration] (375 xp, 3000 gp)
  Ring of Recovery [Alteration] (375 xp, 3000 gp)
  Ring of Waterproof [Alteration] (250 xp, 2850 gp)
  Ring of Lesser Enchanted Mastery [Enchantment] (250 xp, 2500 gp)
  Ring of Clotting [Necromancy] (250 xp, 1500 gp)
  Minor Holy Ring [Divino Generale] (250 xp, 3000 gp)
    Ring of Moon Light [Arlinir] (150 xp, 1000 gp)
  Ring of the Serpent Sect [Serpente] (100 xp, 750 gp)
   Ring of Lesser Endurance [Srodan, Bazarāk] (150 xp, 1000 gp)
  Ring of the Lesser Beast [Azatār] (250 xp, 2000 gp)
  Ring of Wind Screen [Forze della Natura] (250 xp, 2500 gp)
  Ring of Minor Elemental Mastery [Forze della Natura] (250 xp, 2000 gp)
   Ring of Lesser Elemental Mastery [Forze della Natura] (375 xp, 4500 gp)
   Ring of Anti-Venom [Kalian] (150 xp, 1000 gp)
   Ring of Shadow Veil [Kalian] (375 xp, 3750 gp)
TIRO 1d20 LESSER ENCHANTMENT
  Ring of Barrier of Force [Abjuration] (500 xp, 5000 gp)
  Ring of Superior Barrier of Force [Abjuration] (750 xp, 7500 gp)
  Ring of Contraspell [Abjuration] (700 xp, 7000 gp)
  Ring of Glacial Defence [Abjuration] (500 xp, 5000 gp)
  Ring of Protection +1 [Abjuration] (650 xp, 6500 gp)
  Ring of Warm Keeping [Alteration] (500 xp, 5000 gp)
  Ring of Safe Falling [Alteration] (750 xp, 7500 gp)
  Ring of Courage [Charm] (500 xp, 5000 gp)
  Ring of Enchanted Mastery [Enchantment] (550 xp, 5500 gp)
  Ring of Greater Enchanted Mastery [Enchantment] (850 xp, 8500 gp)
  Ring of Spell Echoing [Enchantment] (500 xp, 5000 gp)
  Ring of Magic Motes [Evocation] (500 xp, 5000 gp)
   Lesser Holy Ring [Divino Generale] (650 xp, 6500 gp)
  Ring of Arrow Deflection  [Arlinir] (600 xp, 6000 gp)
  Ring of Blizzard Cloak [Forze della Natura] (600 xp, 6000 gp)
  Ring of Elemental Mastery [Forze della Natura] (700 xp, 7000 gp)
TIRO 1d20 SUPERIOR ENCHANTMENT
  Ring of Greater Barrier of Force [Abjuration] (1100 xp, 1100 gp)
  Ring of Energy Prism [Abjuration] (1250 xp, 12500 gp)
  Ring of Protection +2 [Abjuration] (1450 xp, 14500 gp)
  Ring of Protection from Evil [Abjuration] (1000 xp, 10000 gp)
  Ring of Physical Alteration [Alteration] (1000 xp, 10000 gp)
  Ring of Range Extension [Alteration] (1000 xp, 10000 gp)
  Ring of Divine Intentions [Divination] (1000 xp, 10000 gp)
  Ring of Invisibility [Illusion] (1000 xp, 10000 gp)
  Ring of Negative Field [Necromancy] (1000 xp, 10000 gp)
  Holy Ring [Divino Generale] (1000 xp, 10000 gp)
   Superior Holy Ring [Divino Generale] (1350 xp, 13500 gp)
  Ring of Superior Elemental Mastery [Forze della Natura] (1000 xp, 10000 gp)
  Dwarven Ring of Granite [Srodan] (1250 xp, 12500 gp)
  Ring of Regeneration [Serpente] (1000 xp, 10000 gp)
TIRO 1d12 GREATER ENCHANTMENT
  Ring of Phantasmal Form [Necromancy] (1500 xp, 15000 gp)
  Ring of Protection +3 [Abjuration] (2650 xp, 26500 gp)
  Greater Holy Ring [Divino Generale] (1700 xp, 17000 gp)
  Ring of Superior Elemental Mastery [Forze della Natura] (1500 xp, 15000 gp)

Laddove una pozione risulti come oggetti ritrovato in luogo di un altro incantamento sarā necessario determinare la potenza della pozione ed il numero di pozioni ritovate consultando il seguente schema:

Least Minor Enchantment:
1 unitā

Lesser Minor Enchantment: tira 1d20
Da 1 a 10: 1 unitā
Da 11 a 20: 2 unitā

Minor Enchantment: tira 1d20
Da 1 a 10: 2 unitā
Da 11 a 20: 3 unitā

Superior Minor Enchantment:
2+1d4 unitā

Greater Minor Enchantment
5+1d4 unitā

Lesser Enchantment
9+1d10 unitā

Superior Enchantment
19+1d10 unitā

Greater Enchantment
29+1d30 unitā

Extraordinary Enchantment
59+1d21 unitā

Una volta determinate le unitā magiche con lo schema summenzionato, tali unitā potranno essere utilizzate per determinare le pozioni ritrovate in luogo dell'oggetto magico a tal fine si potrā utilizzare questo schema "consumando" gruppi di unitā almeno pari a 4, poi 3, poi 2, e poi la singola unitā. Se ad esempio per la potenza di un Superior Minor Enchantment tirando 2+1d4 si ottengono 6 unitā si determineranno le pozioni usando una volta la tabella sottostante di 4 unitā ed una volta quella di 2 unitā. Se fossero state 5 unitā si sarebbero determinate le pozioni usando una volta la tabella sottostante di 4 unitā ed una volta quella di 1 unitā. Se per un Lesser Enchantment tirando 9+1d10 si ottengono 11 unitā si determineranno le pozioni usando due volta la tabella di 4 unitā ed una volta quella di 3 unitā, ecc...

Si noti che le tabelle di 1, 2, 3 e 4 unitā sono diverse per gli incantamenti minori rispetto a quelli maggiori come indicato di seguito:

Least Minor Enchantment, Lesser Minor Enchantment, Minor Enchantment, Superior Minor Enchantment, e Greater Minor Enchantment
Tabella di ritrovamento per 1 unitā:
1
 Lesser Potion

Tabella di ritrovamento per 2 unitā (1d100):
da 1 a 60: 2
Lesser Potion
da 61 a 100: 1
Moderate Potion

Tabella di ritrovamento per 3 unitā (1d100):
da 1 a 40: 3
Lesser Potion
da 41 a 75: 1
Moderate Potion e 1 Lesser Potion  
da 76 a 100: 1 Superior Potion

Tabella di ritrovamento per 4 unitā (1d100):
da 1 a 30: 4
Lesser Potion
da 31 a 55: 1
Moderate Potion e 2 Lesser Potion  
da 56 a 75: 1 Superior Potion e 2 Lesser Potion  
da 76 a 90: 1
Superior Potion e 1 Moderate Potion  
da 91 a 100: 1
Greater Potion

 Lesser Enchantment, Superior Enchantment, Greater Enchantment, Extraordinary Enchantment
Tabella di ritrovamento per 1 unitā:
1
 Lesser Potion

Tabella di ritrovamento per 2 unitā (1d100):
da 1 a 40: 2
Lesser Potion
da 41 a 100: 1
Moderate Potion

Tabella di ritrovamento per 3 unitā (1d100):
da 1 a 25: 3
Lesser Potion
da 26 a 60: 1
Moderate Potion e 1 Lesser Potion  
da 61 a 100: 1 Superior Potion

Tabella di ritrovamento per 4 unitā (1d100):
da 1 a 10: 4
Lesser Potion
da 11 a 25: 1
Moderate Potion e 2 Lesser Potion  
da 26 a 45: 1 Superior Potion e 2 Lesser Potion  
da 46 a 70: 1
Superior Potion e 1 Moderate Potion  
da 71 a 30: 1
Greater Potion

TIRO 1d60 MINOR ENCHANTMENT (SELEZIONATO COME TALE IN MODO GENERICO)
1-20 Least Minor Enchantment
21-35 Lesser Minor Enchantment
36-47 Minor Enchantment
48-56 Superior Minor Enchantment
57-60 Greater Minor Enchantment

 

TIRO 1d20 COMMON MAGICAL ITEM
1-13 1d12: (1-6) 1 (7-10) 2 (11-12) 3 pozioni
14-18 1d12: (1-6) 3 (7-10) 4 (11-12) 5 pozioni
19-20 1d12: (1-6) 5 (7-10) 6 (11-12) 7 pozioni
TIRO 1d20 RARE MAGICAL ITEM
1-5 1d12: (1-6) 1 (7-10) 2 (11-12) 3 pozioni
6-13 1d12: (1-6) 3 (7-10) 4 (11-12) 5 pozioni
14-17 1d12: (1-6) 5 (7-10) 6 (11-12) 7 pozioni
18-19 1d12: (1-6) 7 (7-10) 8 (11-12) 9 pozioni
20 10 pozioni

Per ogni pozione si tiri anche (1d20) con un risultato pari ad (1) la pozione sarā affetta della maledizione generale "Falsa Apparenza Magica" (link). In realtā, quando la stessa č ingerita, non solo non saranno prodotti gli effetti magici ma la pozione potrā essere pericolosa per chi la beve:
1-3) Liquido potabile. Si tratta di un liquido potabile non avente natura magica.
4) 
Liquido con reazione anti-magia. La creatura che lo ha bevuto (non i suoi oggetti) sarā sottoposti ad un immediato incantesimo di Dispel Magic lanciato ad un livello di lancio pari ad 1d6+4.
5) 
Liquido di natura tossica. Si tratta di un veleno non avente natura magica:
Tipo Ingestione, Onset 1 round, Effetto 0/6, Delay 3 round, Tiro Salvezza +5%, Assuefazione None. 
6) Liquido di natura fortemente tossica. Si tratta di un veleno non avente natura magica:
Tipo Ingestione, Onset 1 round, Effetto 0/12, Delay 3 round, Tiro Salvezza 0, Assuefazione None. 
7) 
Liquido di natura estremanente tossica. Si tratta di un veleno non avente natura magica:
Tipo Ingestione, Onset 1 round, Effetto 6/15, Delay 3 round, Tiro Salvezza -5%, Assuefazione None.

8) 
Liquido intossicante minore. Si tratta di un veleno non avente natura magica:
Tipo Ingestione, Onset 1 round, Effetto 0/Debilitato 1d4+1 rounds, Delay None, Tiro Salvezza 0, Assuefazione None. 
9) Liquido intossicante. Si tratta di un veleno non avente natura magica:
Tipo Ingestione, Onset 1 round, Effetto 0/Incapacitato 1d4+1 rounds, Delay None, Tiro Salvezza 0, Assuefazione None. 
10) 
Liquido intossicante maggiore. Si tratta di un veleno non avente natura magica:
Tipo Ingestione, Onset 1 round, Effetto 0/Impedito 1d4+1 rounds, Delay None, Tiro Salvezza 0, Assuefazione None. 
 

TIRO 1D20 POZIONI MAGICHE
1-11 [1] ABJURATION
1-9 Potion of Immunization from Lycanthropy
10-21 Potion of Protection from Cold
22-33 Potion of Protection from Fire
34-45 Potion of Protection from Poisonous Creatures
46-60 Potion of Least Damage Absorption
61-72 Potion of Lesser Damage Absorption
73-81 Potion of Moderate Damage Absorption
82-87 Potion of Superior Damage Absorption
88-90 Potion of Supreme Damage Absorption
91+ NUOVA POZIONE MAGICA
1-11 [2] ALTERATION
1-8 Potion of Gaseous Form
9-10 Potion of Longevity
11-16 Potion of Night Vision
17-24 Potion of Cat Agility
25-30 Potion of Lynx Agility
31-34 Potion of Jaguar Agility
35-36 Potion of Panther Agility
37-44 Potion of Buffalo Constitution
45-50 Potion of Wild Boar Constitution
51-54 Potion of Black Bear Constitution
55-56 Potion of Grizzly Constitution
57-64 Potion of Least Orc Power
65-70 Potion of Lesser Orc Power
71-76 Potion of Orc Power
77-80 Potion of Least Hero Power
81-84 Potion of Lesser Hero Power
85-86 Potion of Hero Power
87+ NUOVA POZIONE MAGICA
1-11 [3] CHARM
1-3 Potion of Unbending Force
4-7 Potion of Courage
8-14 Potion of Lesser Bravery
15-18 Potion of Bravery
19-20 Potion of Superior Bravery
21+ NUOVA POZIONE MAGICA
1-11 [4] DIVINATION
1 Potion of Cognition of Wizardry
2-5 Potion of Combat Mind
6-8 Potion of Combat Perception
9-10 Potion of Enchanted Mind
11-13 Potion of Fasten Perception
14-15 Potion of Moment to Strike
16+ NUOVA POZIONE MAGICA
1-11 [5] ENCHANTMENT
1-3 Potion of Magical Liquid
4-10 [1-5] Potion of Lesser Enchantment
4-10 [6-9] Potion of Superior Enchantment
4-10 [10-12] Potion of Greater Enchantment
11-15 [1-5] Potion of Lesser Magical Body
11-15 [6-9] Potion of Superior Magical Body
11-15 [10-12] Potion of Greater Magical Body
  NUOVA POZIONE MAGICA
1-11 [6] EVOCATION
[1-5] Potion of Lesser [1-2] Fire [3-4] Lightining [5-6] Ice Storm
[6-9] Potion of Superior [1-2] Fire [3-4] Lightining [5-6] Ice Storm
[10-12] Potion of Greater [1-2] Fire [3-4] Lightining [5-6] Ice Storm
1-11 [7] ILLUSION
1-9 Potion of Mirror Images
10 NUOVA POZIONE MAGICA
1-11 [8] NECROMANCY
1-3 Potion of Dark Energy Field
4-6 Potion of Positive Screening
7-10 [1-5] Potion of Lesser Ghost Hands
7-10 [6-9] Potion of Ghost Hands
7-10 [10-12] Potion of Superior Ghost Hands
11-12 [1-4] Potion of Lesser Zombie Strengthening
11-12 [5-7] Potion of Zombie Strengthening
11-12 [8-9] Potion of Superior Zombie Strengthening
11-12 [10] Potion of Greater Zombie Strengthening
  NUOVA POZIONE MAGICA
1-11 [9] SUMMONING
1-16 Potion of Sandskin
17-33 Potion of Summon Hobgoblin
34-49 Potion of Summon Gnoll
50-61 Potion of Summon Bugbear
62-69 Potion of Summon Ogre
70-73 Potion of Summon Troll
74-90 Potion of Food Creation
91+ NUOVA POZIONE MAGICA
12-14 [1-2] ARLINIR
1-30 [1-8] Potion of Lesser Healing
1-30 [9-13] Potion of Moderate Healing
1-30 [14-17] Potion of Major Healing
1-30 [18-19] Potion of Superior Healing
1-30 [20] Potion of Supreme Healing
31-37 Potion of Cure Disease
38-42 Potion of Elven Stasis
42-56 [1-5] Potion of Lesser Reinvigorating
42-56 [6-9] Potion of Reinvigorating
42-56 [10-12] Potion of Superior Reinvigorating
57-64 Potion of Neutralize Poison
* NUOVA POZIONE MAGICA
12-14 [3-4] BALILIA
1-30 [1-8] Potion of Lesser Healing
1-30 [9-13] Potion of Moderate Healing
1-30 [14-17] Potion of Major Healing
1-30 [18-19] Potion of Superior Healing
1-30 [20] Potion of Supreme Healing
31-37 Potion of Cure Disease
38-44 Potion of Good Willing Faith
45-46 Potion of Greater Luck
47-54 Potion of Neutralize Poison
* NUOVA POZIONE MAGICA
12-14 [5-6] LOKY
1-30 [1-8] Potion of Lesser Healing
1-30 [9-13] Potion of Moderate Healing
1-30 [14-17] Potion of Major Healing
1-30 [18-19] Potion of Superior Healing
1-30 [20] Potion of Supreme Healing
31-35 [1-8] Potion of Minor Arcane Comprehension
31-35 [9-12] Potion of Major Arcane Comprehension
36-45 Potion of Imminent Danger
46-55 [1-6] Potion of Lesser Magical Power
46-55 [7-10] Potion of Magical Power
46-55 [11-12] Potion of Superior Magical Power
56-60 Potion of Magical Impetus
61-64 Potion of Return
65-74 Potion of Combat Mastery
74-78 Potion of Weapon Mastery
78-83 [1-4] Potion of Lesser Rogue Ability
78-83 [5-7] Potion of Moderate Rogue Ability
78-83 [8-9] Potion of Superior Rogue Ability
78-83 [10] Potion of Greater Rogue Ability
84-90 Potion of Cure Disease
91-95 Potion of Dark Purification
96-110 [1-5] Potion of Lesser Reinvigorating
96-110 [6-9] Potion of Reinvigorating
96-110 [10-12] Potion of Superior Reinvigorating
96+ NUOVA POZIONE MAGICA
12-14 [7-8] TANATOS
1-30 [1-8] Potion of Lesser Healing
1-30 [9-13] Potion of Moderate Healing
1-30 [14-17] Potion of Major Healing
1-30 [18-19] Potion of Superior Healing
1-30 [20] Potion of Supreme Healing
31-37 Potion of Cure Disease
38-53 [1-5] Potion of Lesser Reinvigorating
38-53 [6-9] Potion of Reinvigorating
38-53 [10-12] Potion of Superior Reinvigorating
54-61 Potion of Neutralize Poison
* NUOVA POZIONE MAGICA
15-17 [1-2] ARGĀTIS
1-7 Potion of Lucky Nugget
8-12 [1-7] Potion of Magical Item Recovery
8-12 [8-12] Potion of  Superior Magical Item Recovery
13-18 Potion of Treasure Awareness
19-20 NUOVA POZIONE MAGICA
15-17 [3-4] ERAM
  NUOVA POZIONE MAGICA
15-17 [5-6] FORZE DELLA NATURA
1-12 Potion of Reinvigorating Water
13-24 [1-5] Potion of Lesser Water of Life
13-24 [6-9] Potion of Water of Life
13-24 [10-12] Potion of Superior Water of Life
25-34 Potion of Weapon of Ice
35-44 Potion of Weapon of Heat
45-56 Potion of Whirlwind Shield
57-63 Potion of Blizzard Cloak
64-73 [1-7] Potion of Least Skin of Rock
64-73 [8-13] Potion of Lesser Skin of Rock
64-73 [14-17] Potion of Skin of Rock
64-73 [18-20] Potion of Superior Skin of Rock
74-87 [1-5] Potion of Thermal Water
74-87 [6-9] Potion of Superior Thermal Water
74-87 [10-12] Potion of Greater Thermal Water
88-95 Potion of Fire Explosion
96+ NUOVA POZIONE MAGICA
15-17 [7-8] SILVISK
  Potion of Silver Protection
15-17 [9-10] SRODAN
1-5 Potion of Body Invigorate
6-8 Potion of Dwarven Fury
9-11 Potion of Lesser Physical Resistance
12-13 Potion of Physical Resistance
14 Potion of Superior Physical Resistance
15-17 Potion of Dwarven Resistance
18 Potion of Body of Granite
19+ NUOVA POZIONE MAGICA
15-17 [11-12] DRUID
1-20 [1-6] Potion of Least Barkskin
1-20 [7-11] Potion of Lesser Barkskin
1-20 [12-15] Potion of Barkskin
1-20 [16-16] Potion of Superior Barkskin
1-20 [19-20] Potion of Supreme Barkskin
21-32 Potion of Enhanced Berries
33-45 Potion of Entangle
46-55 Potion of the Forest
56-63 [1-5] Potion of Minor Fungus Skin
56-63 [6-9] Potion of Fungus Skin
56-63 [10-12] Potion of Superior Fungus Skin
64-74 Potion of Killing Creepers
75-82 Potion of Plant Health
83-95 Potion of Protective Reeds
96-100 NUOVA POZIONE MAGICA
18-20 [1-2] AZATAR
1-6 Potion of Beast Violence
7-10 Potion of Demonic Nourishment
11-15 Potion of Flaming Weapon
16-19 Potion of Infernal Vapors
20 NUOVA POZIONE MAGICA
18-20 [3-4] BAZARAK
  NUOVA POZIONE MAGICA
18-20 [5-6] KALIAN
1-2 Potion of Cloak of the Night
3-5 Potion of Cocoon Regeneration
6 Potion of Drow Resistance
7-8 Potion of Etherealness
9-10 Potion of Free Action
11-12 Potion of Lesser Darkness
13-14 Potion of Poison Immunity
15 Potion of Protection from Amorphs
16-19 [1-5] Potion of Black Tarantula
16-19 [6-9] Potion of Giant Spider
16-19 [10-12] Potion of Assassin Spider
20 NUOVA POZIONE MAGICA
18-20 [7-8] KARAN
1-9 [1-5] Potion of Lesser Negative Absorption
1-9 [6-9] Potion of Negative Absorption
1-9 [10-12] Potion of Moderate Negative Absorption
10+ NUOVA POZIONE MAGICA
18-20 [9-10] SERPENTE
1-4 Potion of Poisonous Fumes
5-7 Potion of Reptile Regeneration
8-12 [1-3] Potion of Lesser Poisonous Snake
8-12 [4-6] Potion of Lesser Constrictor Snake
8-12 [7-8] Potion of Superior Poisonous Snake
8-12 [9-10] Potion of Superior Constrictor Snake
8-12 [11] Potion of Giant Poisonous Snake
8-12 [12] Potion of Giant Constrictor Snake
13-18 [1-4] Potion of Snake Regeneration
13-18 [5-6] Potion of Superior Snake Regeneration
  NUOVA POZIONE MAGICA

TIRO 1d20 COMMON MAGICAL ITEM
1-13 1d12: (1-9) 1 (10-12) 2 polveri
14-18 1d12: (1-9) 2 (10-12) 3 polveri
19-20 1d12: (1-9) 3 (10-12) 4 polveri
TIRO 1d20 RARE MAGICAL ITEM
1-5 1d12: (1-9) 1 (10-12) 2 polveri
6-13 1d12: (1-9) 2 (10-12) 3 polveri
14-17 1d12: (1-9) 3 (10-12) 4 polveri
18-19 1d12: (1-9) 4 (10-12) 5 polveri
20 5 polveri

RITROVAMENTO - Le polveri magiche sono comunemente contenute in un sacchetti capaci di contenere 1 libbra di polvere (5 dosi). Per tale motivo in caso di ritrovamento di una polvere magica si consulti la seguente tabella tirando 1d20 per determinare il contenitore ritrovato.

TIRO 1d20 TIPOLOGIA PESO COSTO PORTATA NOTE
1-2 SACCHETTO DI SETA [U] 0,1 LIBBRA 2 CORONE 1 LIBBRA (5 dosi)

50% infiltrazioni, tiro salvezza stoffa

3-10 SACCHETTO DI CUOIO [C] 0,25 LIBBRE 0,5 CORONE 1 LIBBRA (5 dosi)

33% infiltrazioni, tiro salvezza cuoio

11-16 BARATTOLO DI LEGNO CON TAPPO A VITE [U] 0,5 LIBBRE 3 CORONE 1 LIBBRA (5 dosi)

10% infiltrazioni, tiro salvezza legno

17-20 BARATTOLO DI METALLO CON TAPPO A VITE [U] 1 LIBBRA 5 CORONE 1 LIBBRA (5 dosi)

10% infiltrazioni, tiro salvezza metalli dolci

Una volta determinato il contenitore si tiri 1d20 per determinare il numero delle dosi presenti nello stesso (per ogni polvere ritrovata) secondo quanto riportato nel seguente schema: [1-2] 1 dose, [3-5] 2 dosi, [6-9] 3 dosi, [10-14] 4 dosi, [15-20] 5 dosi.

TIRO 1D108 POLVERI MAGICHE
1-8 Dust of Appearance
9-16 Dust of Allergy
17-25 Dust of Blood Draining
26-35 Dust of Elements
36-43 Dust of Forgetfulness
44-49 Dust of Infernal Flame
50-57 Dust of Magical Detection
58-63 Dust of Positive Energy
64-71 Dust of Sand Soldier
72-80 Dust of Sleep
81-86 Dust of Snake
87-92 Dust of Web
93-100 Dust of Wounds
101-108 Dust of Ice Steps

ZONA GEOGRAFICA SPECIFICA - TERRITORI ELFICI - FORESTA DI ARENDYL

TIRO 1D108 POLVERI MAGICHE
1-15 Dust of Appearance
16-24 Dust of Allergy
25-30 Dust of Blood Draining
31-51 Dust of Elements
[1d12] 1 Dust of Elements - Fire
[1d12] 2-3 Dust of Elements - Lightning
[1d12] 4-8 Dust of Elements - Ice
[1d12] 9-12 Dust of Elements - Steam
52-72 Dust of Forgetfulness
73-81 Dust of Infernal Flame
82-102 Dust of Magical Detection
103-111 Dust of Positive Energy
112-114 Dust of Sand Soldier
115-139 Dust of Sleep
140-142 Dust of Snake
143-145 Dust of Web
146-151 Dust of Wounds
152-176 Dust of Ice Steps

TIRO 1d12 OGGETTO MALEDETTO
1-4 Gloves of Constriction
5-8 Boots of Slow Movement
9-12 Girdle of Constriction
TIRO 1d100 MINOR ENCHANTMENT
1-3 Gloves of Magical Skill - Rope Use
4-6 Gloves of Magical Skill - Rapid Arming
7-9 Gloves of Magical Skill - Steady Hand
10-12 Gloves of Magical Skill - Venom Handling
13-15 Gloves of Magical Skill - Prestidigitation
16-18 Gloves of Magical Skill - Spell Touching
19-21 Boots of Magical Skill - Dancing
22-24 Boots of Magical Skill - March
25-27 Boots of Magical Skill - Riding, Land Based*
28-30 Boots of Magical Skill - Riding, Sea Based*
31-33 Boots of Magical Skill - Riding, Airborne*
34-36 Boots of Magical Skill - Sprint
37-39 Boots of Magical Skill - Running
40-42 Boots of Magical Skill - Tumbling
43-45 Boots of Magical Skill - Tightrope Walking
46-48 Boots of Magical Skill - Evasive Walking
49-51 Boots of Magical Skill - Fine Balance
52-54 Belt of Magical Skill - Pain Tollerance
55-57 Belt of Magical Skill - Endurance
58-60 Belt of Magical Skill - Physical Vigour
61-63 Belt of Magical Skill - Soften on Impact
64-66 Belt of Magical Skill - Stand Firm
67-69 Belt of Lesser Pain - Azatar (link)
70-74 Gloves of Falconry
75+ NEW MAGICAL ITEM
TIRO 1d20 LESSER ENCHANTMENT
1 Gauntlet of Least Orc Power
2 Boots of Cat's Agility
3 Gauntlet of Strenght
4 Gloves of Thievery
5 Boots of Charging
6 Boots of Dexterity
7 Boots of the Forest
8 Boots of Move Silently
9 Boots of Sidestepping
10 Boots of Unending Journey
11 Girdle of Constitution
12 Girdle of Many Pouches
13 Belt of Muscles Growth
14 Girdle of Lesser Stone Resistance
15 Girdle of the Buffalo
16+ NEW MAGICAL ITEM
TIRO 1d20 SUPERIOR ENCHANTMENT
1 Gauntlet of Lesser Orc Power
2 Gloves of Archery
3 Fist of Impact
4 Gloves of the Golden Hand
5 Gloves of Magical Dispersion
6 Gloves of Magical Energy
7 Boots of Lynx's Agility
8 Boots of Fast Movement
9 Boots of Leaping
10 Belt of the Cyclop
11 Girdle of Stone Resistance
12 Girdle of the Wild Boar
13+ NEW MAGICAL ITEM
TIRO 1d12 GREATER ENCHANTMENT
1 Gauntlet of Orc Power
2 Gauntlet of Least Hero Power
3 Gauntlet of Lesser Hero Power
4 Gauntlet of Hero Power
5 Gauntlet of Superior Hero Power
6 Boots of Jaguar's Agility
7 Boots of Panther's Agility
8 Girdle of Superior Stone Resistance
9 Girdle of the Black Bear
10 Girdle of the Grizzly
11+ NEW MAGICAL ITEM
TIRO 1d6 EXTRAORDINARY ENCHANTMENT
1-2 Gauntlet of Ogre Power
3+ NEW MAGICAL ITEM

COMMON ITEMS — GENERATION TABLES

These tables determine which ordinary object has been found or made as a magical Common Item. They are entered only after the master magic-item roll has already returned OGGETTI COMUNI (54-59 on the d100 table at the head of this page), so the question of procedure is settled before the first roll here is made. The tables select physical form, never process.

The system runs in two stages, and three where Working Tools is concerned. The Allocation Roll fixes the family on a d100. The Selection Roll then fixes the object class within that family. Family H, Working Tools, carries a second d100 allocation across its five subfamilies before its item table is reached.

The two stages do different work, and the distinction matters. Family weight is a design decision about how much of the Common Item space each kind of object should occupy in Arelia; it is not a census of medieval households. Item rarity inside a family is a different quantity: it measures ordinary abundance multiplied by enchantment propensity, not abundance alone. That is why a chalice outranks a drinking horn although both are scarcer than a cup, why salt sits among the most frequent foods, and why a wall shelf sits at the bottom of its family despite being as ordinary as a stool. Some objects draw enchantment toward them; others never attract it however common they are.

Family weights follow a fixed ladder of 11 / 8 / 6 / 4, so that each family is argued onto a rung rather than assigned an arbitrary number. Working Tools stands alone at 15, having absorbed the former separate mining and quarrying family. The fourteen bands total exactly 100.

Within every item table, rarity is weighted 4 : 2 : 1 for Frequent, Uncommon and Rare. A four-fold spread was chosen deliberately over steeper ratios: it produces a visible difference between a cup and a drinking horn while holding the rare entries near three percent of their family, so that every class worth writing down will actually be found in play.

The dice are not restricted to the classical set. Digital rollers are assumed, so a table of thirty-three weighted positions is rolled on a d33 and nothing is padded to reach a round number. Where percentile dice are the only option, emulate 1dN by rolling d100, rerolling any result above the largest multiple of N not greater than 100, and taking ((result - 1) mod N) + 1.

MASTER ALLOCATION ROLL

TIRO 1d100 COMMON ITEM FAMILY SELECTION ROLL
01-11D. Lighting, Fire and Signal (11%)1d33
12-26H. Working Tools (15%) 1d100
27-34A. Table and Drinking Ware (8%)1d32
35-42B. Kitchen and Hearth (8%)1d32
43-50E. Personal Effects, Grooming and Bathing (8%)1d41
51-58I. Cordage, Fastenings and Hardware (8%)1d30
59-64C. Furnishings, Bedding and Textiles (6%)1d33
65-70F. Devotional and Funerary Objects (6%)1d30
71-76G. Riding, Draft and Animal Handling Gear (6%)1d32
77-82L. Common Foods, Drinks and Ingredients (6%)1d40
83-88N. Hunting, Fishing, Trapping and Foraging Gear (6%)1d32
89-92J. Travel and Conveyance (4%)1d30
93-96K. Games, Toys and Recreational Objects (4%)1d30
97-100M. Ordinary Raw Materials (4%)1d37

H. WORKING TOOLS — INTERNAL ALLOCATION ROLL

Working Tools is a macro-family. Roll here first, then on the subfamily table. Overlap between subfamilies is deliberate and is not an error: a hammer belongs to several kinds of work and a shovel belongs to both field and mine. What each subtable owes is a convincing picture of the tools ordinarily associated with that form of labor. Agricultural work dominates because a pre-industrial tool stock is overwhelmingly agricultural; metalworking sits lower than building because the anvil, the forging tongs and the forge bellows are Peculiar Items and have left this family.

TIRO 1d100 WORKING TOOL SUBFAMILY SELECTION ROLL
01-30H1. Agricultural, Forestry and Land-Working Tools (30%)1d33
31-45H2. Mining, Quarrying and Earth-Working Tools (15%)1d26
46-67H3. Building, Carpentry and General Repair Tools (22%)1d30
68-85H4. Workshop, Metalworking and General Craft Tools (18%)1d26
86-100H5. Textile, Leather and Domestic Production Tools (15%)1d26

A. TABLE AND DRINKING WARE

TIRO 1d32 COMMON ITEM CLASS RARITY
01-04Drinking cup or glassFrequent
05-08Mug or tankardFrequent
09-12Bowl or porringerFrequent
13-16Plate, trencher or platterFrequent
17-20Cutlery (spoon, fork, or table knife)Frequent
21-22Goblet or chaliceUncommon
23-24Ladle or serving spoonUncommon
25-26Serving tray or boardUncommon
27-28Serving decanter, jug or pitcherUncommon
29-30Tablecloth, napkin or table linenUncommon
31Drinking hornRare
32Salt cellar, table cruet or condiment standRare

B. KITCHEN AND HEARTH

TIRO 1d32 COMMON ITEM CLASS RARITY
01-04Cooking pot or cauldronFrequent
05-08Pan, griddle or skilletFrequent
09-12Kitchen knife or cleaverFrequent
13-16Cutting, kneading or preparation boardFrequent
17-20KettleFrequent
21-22Mortar and pestleUncommon
23-24Sieve, strainer or colanderUncommon
25-26Broom or scrubbing brushUncommon
27-28Bread peel or oven paddleUncommon
29-30Churn or simple household pressUncommon
31Hand quern or grinding stoneRare
32Spit, trivet or roasting frameRare

C. FURNISHINGS, BEDDING AND TEXTILES

TIRO 1d33 COMMON ITEM CLASS RARITY
01-04Pillow or bolsterFrequent
05-08Blanket or quiltFrequent
09-12Bed sheet or household linenFrequent
13-16Stool, chair or benchFrequent
17-20Rug or carpetFrequent
21-22Mattress or straw palletUncommon
23-24Curtain or hanging screenUncommon
25-26Small table or standUncommon
27-28Doormat, threshold rug or hearth rugUncommon
29-30Cradle or cribUncommon
31Tapestry or wall hangingRare
32Standing mirror or looking glassRare
33Wall shelf, rack or hook boardRare

D. LIGHTING, FIRE AND SIGNAL

TIRO 1d33 COMMON ITEM CLASS RARITY
01-04CandleFrequent
05-08Oil lampFrequent
09-12LanternFrequent
13-16TorchFrequent
17-20Candlestick or candelabrumFrequent
21-22Tinderbox, flint and steelUncommon
23-24Hearth irons (poker, tongs, andiron)Uncommon
25-26Brazier or fire basketUncommon
27-28Handbell or signal chimeUncommon
29-30Signal horn or whistleUncommon
31Firescreen or hearth guardRare
32Candle snuffer or lamp trimmerRare
33Small hand or hearth bellowsRare

E. PERSONAL EFFECTS, GROOMING AND BATHING

TIRO 1d41 COMMON ITEM CLASS RARITY
01-04KeyFrequent
05-08Comb or grooming brushFrequent
09-12Needle, pin or thimbleFrequent
13-16Handkerchief, kerchief or veilFrequent
17-20Cake of soap or grooming unguentFrequent
21-24Towel, washcloth or drying linenFrequent
25-26Hand mirrorUncommon
27-28Razor, grooming shears or nail knifeUncommon
29-30Washbasin or ewerUncommon
31-32Washing tub or bathtubUncommon
33-34Bathing brush or spongeUncommon
35-36Smoking pipeUncommon
37-38Chamber potUncommon
39Hand fan or parasolRare
40Tooth stick, ear scoop or small toilet setRare
41Pumice stone or bathing rubRare

F. DEVOTIONAL AND FUNERARY OBJECTS

TIRO 1d30 COMMON ITEM CLASS RARITY
01-04Prayer beads or knotted prayer cordFrequent
05-08Icon, effigy or small devotional figureFrequent
09-12Votive plaque, ex-voto or offering tokenFrequent
13-16Incense burnerFrequent
17-20Prepared incense or aromatic fumigantFrequent
21-22Altar cloth or funeral pallUncommon
23-24Grave marker or memorial tabletUncommon
25-26Shroud or winding sheetUncommon
27-28Holy water stoup or fontUncommon
29Death mask or mourning tokenRare
30Bier or funeral boardRare

G. RIDING, DRAFT AND ANIMAL HANDLING GEAR

TIRO 1d32 COMMON ITEM CLASS RARITY
01-04SaddleFrequent
05-08Bridle, halter or reinsFrequent
09-12HorseshoeFrequent
13-16Draft harness, yoke or collarFrequent
17-20Animal collar, leash or muzzleFrequent
21-22Saddle blanket or caparisonUncommon
23-24Stirrups and saddle fittingsUncommon
25-26Spurs or riding cropUncommon
27-28Drover's whip, goad or animal-driving prodUncommon
29-30Nosebag, feed trough or mangerUncommon
31Currycomb, hoof pick or grooming kitRare
32Birdcage, hive or hutchRare

H1. AGRICULTURAL, FORESTRY AND LAND-WORKING TOOLS

TIRO 1d33 COMMON ITEM CLASS RARITY
01-04Hoe, rake or pitchforkFrequent
05-08Sickle or scytheFrequent
09-12Axe or hatchetFrequent
13-16Spade or shovelFrequent
17-20Mattock or grubbing hoeFrequent
21-22Flail or threshing toolUncommon
23-24Pruning hook, billhook or grafting knifeUncommon
25-26Winnowing fan or riddleUncommon
27-28Hedging slasher or brushhookUncommon
29-30Dibber or planting stickUncommon
31Plow, harrow or dragRare
32Log tongs, timber hook or cant hookRare
33Turf iron or peat spadeRare

H2. MINING, QUARRYING AND EARTH-WORKING TOOLS

TIRO 1d26 COMMON ITEM CLASS RARITY
01-04Pickaxe or mining pickFrequent
05-08Spade, shovel or trenching toolFrequent
09-12Sledgehammer or stone maulFrequent
13-16Crowbar, pry bar or leverFrequent
17-18Splitting wedge, gad or featherUncommon
19-20Stone chisel, punch or pointUncommon
21-22Timber prop, shoring board or pit frameUncommon
23-24Rubble rake, spoil scoop or dragUncommon
25Hand auger, earth borer or drill rodRare
26Panning bowl, sluice board or washing cradleRare

H3. BUILDING, CARPENTRY AND GENERAL REPAIR TOOLS

TIRO 1d30 COMMON ITEM CLASS RARITY
01-04Hammer or malletFrequent
05-08SawFrequent
09-12Chisel, awl or gougeFrequent
13-16Adze or broadaxeFrequent
17-20Trowel, hod or plaster floatFrequent
21-22Nail puller, claw bar or wrecking hookUncommon
23-24Bucksaw, pit saw or two-man sawUncommon
25-26Scaffold pole, trestle or work horseUncommon
27-28Whitewash or plaster brushUncommon
29Frame clamp, holdfast or joiner's crampRare
30Wooden maul and froeRare

H4. WORKSHOP, METALWORKING AND GENERAL CRAFT TOOLS

TIRO 1d26 COMMON ITEM CLASS RARITY
01-04Workshop hammer, ball hammer or small sledgeFrequent
05-08Generic pincers or tongsFrequent
09-12File, rasp or scraperFrequent
13-16Whetstone, hone or grindstoneFrequent
17-18Punch, drift or nail headerUncommon
19-20Metal shears or snipsUncommon
21-22Vise, holdfast or bench clampUncommon
23-24Charcoal scoop, quench trough or slack tubUncommon
25Hand drill, bow drill or braceRare
26Cold chisel or metal-cutting chiselRare

H5. TEXTILE, LEATHER AND DOMESTIC PRODUCTION TOOLS

TIRO 1d26 COMMON ITEM CLASS RARITY
01-04Spindle, distaff or simple hand loomFrequent
05-08Work shears or clippersFrequent
09-12Bodkin, awl or leather needleFrequent
13-16Carding combs or wool cardsFrequent
17-18Niddy-noddy, swift or yarn winderUncommon
19-20Scutching knife or flax brakeUncommon
21-22Leather knife or paring knifeUncommon
23-24Beating stone, fulling club or washing batUncommon
25Warping pegs or heddle frameRare
26Tanning beam or fleshing boardRare

I. CORDAGE, FASTENINGS AND HARDWARE

TIRO 1d30 COMMON ITEM CLASS RARITY
01-04Rope, cord or cableFrequent
05-08ChainFrequent
09-12Nail, peg, rivet or spikeFrequent
13-16Hook, ring or stapleFrequent
17-20Lock and haspFrequent
21-22Hinge, bolt or door fittingUncommon
23-24LadderUncommon
25-26Simple pulley block or hand windlassUncommon
27-28Door knocker or latchUncommon
29Shackle, fetter or manacleRare
30Barrel hoop, iron band or braceRare

J. TRAVEL AND CONVEYANCE

TIRO 1d30 COMMON ITEM CLASS RARITY
01-04Bedroll or sleeping matFrequent
05-08Tent, awning or oilcloth sheetFrequent
09-12Cart, wagon or sledFrequent
13-16Oar or paddleFrequent
17-20Wheelbarrow or handcartFrequent
21-22Sail or sailclothUncommon
23-24Small boat, coracle or raftUncommon
25-26Boat hook, gaff or punt poleUncommon
27-28Anchor or grapnelUncommon
29Rudder, tiller or steering oarRare
30Litter, stretcher or sedan chairRare

K. GAMES, TOYS AND RECREATIONAL OBJECTS

TIRO 1d30 COMMON ITEM CLASS RARITY
01-04Dice or knucklebonesFrequent
05-08Doll or puppetFrequent
09-12Ball, hoop or skittlesFrequent
13-16Playing cards or tilesFrequent
17-20Gaming board and piecesFrequent
21-22Toy figure or miniatureUncommon
23-24Spinning top or whirligigUncommon
25-26Child's rattle or noisemakerUncommon
27-28Kite, pinwheel or streamerUncommon
29Puzzle, ring-and-pin or dexterity gameRare
30Hobby horse or toy cartRare

L. COMMON FOODS, DRINKS AND INGREDIENTS

Physical form does not control here. A result that is liquid, oily, powdered or edible does not become an Oil, a Powder or a Potion; those categories apply only where the substance was created under their own rules. The Allocation Roll that returned OGGETTI COMUNI has already settled the question.

TIRO 1d40 COMMON ITEM CLASS RARITY
01-04Bread, loaf or hardtackFrequent
05-08Grain, wheat, barley or other cerealFrequent
09-12Salt or salt lickFrequent
13-16WineFrequent
17-20Beer or aleFrequent
21-24Water, vinegar or brineFrequent
25-26Flour or mealUncommon
27-28Honey or syrupUncommon
29-30Cooking oil or olive oilUncommon
31-32Fruit, nuts or berriesUncommon
33-34Garden herbs, spices or seaweedUncommon
35-36Cider, mead or distilled spiritUncommon
37Meat, fresh or curedRare
38Milk, cream or butterRare
39Fish, fresh, salted or smokedRare
40CheeseRare

M. ORDINARY RAW MATERIALS

An ordinary feather is here; a prepared quill is a Peculiar Item. Ordinary cloth, clay, stone, wood and mineral earth remain here whoever happens to use them, since the user's trade does not alter an object's nature. An exceptional or magical ore is not a Common Item, a gemstone or crystal belongs to GEMME E PIETRE, and a shaped sling bullet belongs to ARMI MAGICHE.

TIRO 1d37 COMMON ITEM CLASS RARITY
01-04Wax, beeswax or tallowFrequent
05-08Bone, horn or antlerFrequent
09-12Thread, yarn, wool or raw fiberFrequent
13-16Ordinary stone, pebble or flint noduleFrequent
17-20Cloth, canvas, felt or linenFrequent
21-24Feathers or downFrequent
25-26Hide or worked leatherUncommon
27-28Ash, soot or charcoalUncommon
29-30Clay or river earthUncommon
31-32Timber, bough or heartwood billetUncommon
33-34Common metal bar or ingotUncommon
35Tooth, claw or shellRare
36Pitch, resin, glue or tarRare
37Chalk, lime, ochre or common mineral earthRare

N. HUNTING, FISHING, TRAPPING AND FORAGING GEAR

Simple equipment used to take food or natural resources directly from the wild, without cultivation or manufacture. Bows, crossbows and hunting spears belong to ARMI MAGICHE when enchanted as weapons. An engineered mechanical trapping apparatus is a Peculiar Item; a snare and a deadfall are not. Creels and gathering baskets are Containers.

TIRO 1d32 COMMON ITEM CLASS RARITY
01-04Fishing rod, line and hooksFrequent
05-08Fishing or fowling netFrequent
09-12Snare, springe or simple trapFrequent
13-16Skinning or gutting knifeFrequent
17-20Fish trap or weir hurdleFrequent
21-22Foraging hook, nutting crook or gathering poleUncommon
23-24Shellfish rake or seaweed hookUncommon
25-26Decoy or lureUncommon
27-28Deadfall trap or pit coverUncommon
29-30Fish gaff or landing hookUncommon
31Crab or lobster potRare
32Set-line, trotline or night lineRare